Why


 * Why Play Games at School? **

Educational games are designed to teach GT learners about certain subjects, expand concepts outside the norm of the classroom instruction, extend understanding of an historical event or culture, and/or assist them in learning multi-level skills as they play.

Simulation, games, and other experience-based instructional strategies have had a significant impact on teaching GT concepts and applications. They also address many of the limitations of traditional instructional methods. Additionally, experiential methods focus student behavior and relationships, maximize authentic approaches to curriculum, heighten problem-solving skills, cooperation, competition, negotiation, and compromise skills, to name a few.

Some excellent articles on gaming in education:


 * ==**[|Best practices for using games and simulations in the classroom]**==
 * ==**[|Harnessing the power of **games** in **education**]**==
 * ==** [|Melot: Games, Experiments and Simulations] **==
 * ==**[|**Teaching games** for understanding: The importance of student emphasis over content emphasis]**==
 * ==**[|Educational Games]**==
 * ==**[|Engagement Theory: A Framework for Technology-Based **Teaching** and Learning.]**==
 * ==**[|**Teaching** with simulation **games**: A review of claims and evidence]**==